I'm curious if anyone here has used LLMs to code up games featuring MC scenarios or the like?
The closest that I've done on this count is vibecode up my own Infinite Worlds alternative,
Infinite Quest, and my own alternative to NovelAI's writing assistant, called
Story Engine. Because they use the OpenRouter API, they can be much cheaper than their inspirations thanks to cheap open weight models like DeepSeek V3.2. (Note: I don't make any money from these. OpenRouter makes all the money, if you do end up wanting to use them. Also, Infinite Quest has a free mode built in, if you want to try it out using only free models.)
Honestly, vibecoding has just made it so much easier to protype and try things than it had been in the past, and there are so many little tools or applications that are made better with a tiny bit of homunculus "intelligence" driving them.
Some of my experiments might have potential to develop into an MC game. For example, for people old enough to remember Multi-User Dungeons/MUDs (essentially text-based MMOs from back in the day), I made a "suburban house simulator" MUD where there is a house filled with LLM NPCs, and I tried to reproduce some of
the results of a Google paper (
article covering same research) and see what the LLM NPCs would do if they were given the desire to throw a birthday party with no further instructions. I also gave them access to "magical Amazon", which could deliver whatever they wanted instantaneously via drone. Sure enough, similar to the Google paper, they started ordering things like cake, candles, and communicating and coordinating with one another to throw a party for someone.
I could see a very similar set up to that, but where the player takes on the role of a PC who can alter people's personalities having potential as a game.
While I know a lot of the frontier LLMs are rather prudish around Mind Control, I'm curious if anyone has managed to come up with something cool?